{"id":43739,"count":1,"description":"Bryce is a 3D modeling, rendering and animation program specializing in fractal landscapes. The name is taken from Bryce Canyon\u2014a rugged region with many of the same landscapes that were first simulated with the software.\nThe original Bryce software arose from work with fractal geometry to create realistic computer images of mountain ranges and coastlines. An initial set of fractal based programs were developed by Ken Musgrave (who later created MojoWorld) a student of Beno\u00eet Mandelbrot, and extended by Eric Wenger. Wenger later met and worked with software artist Kai Krause to design a basic user interface. The first commercial version, Bryce 1.0, appeared in 1994 for the Macintosh.\nBryce 2.0, shipped in 1996, included much beyond the original notion of creating a realistic mountain range. These included independent light sources, complex atmospheric effects, the addition of primitive forms with Boolean methods to combine them, and a revamped Texture Editor. Bryce 2.0 was also ported...","link":"https:\/\/www.skateboarding-lessons.com\/go\/tag\/bryce\/","name":"Bryce","slug":"bryce","taxonomy":"post_tag","meta":[],"_links":{"self":[{"href":"https:\/\/www.skateboarding-lessons.com\/go\/wp-json\/wp\/v2\/tags\/43739","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.skateboarding-lessons.com\/go\/wp-json\/wp\/v2\/tags"}],"about":[{"href":"https:\/\/www.skateboarding-lessons.com\/go\/wp-json\/wp\/v2\/taxonomies\/post_tag"}],"wp:post_type":[{"href":"https:\/\/www.skateboarding-lessons.com\/go\/wp-json\/wp\/v2\/posts?tags=43739"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}